You may end up hitting a room that your crew is in or worse, blow up the ship with your crew still on board. If you’re pausing frequently in combat, which you should be doing, you won’t waste any time – your weapons will still be going off every time they’re charged.įinally, if you have crew members aboard the enemy ship, auto-fire is the worst possible thing you can do. You need to switch to the more important target, and if you had auto-fire on, you may not react in time. Maybe you were targeting their shields, and at the last second a drone comes back online. If you can lower their shields with one blast and hit their systems with every other weapon you’ve got, you’ll do much more damage. First of all, you’ll usually want to fire all your weapons in a burst, even if they have different charge times. “But Rabid, if I turn off auto-fire, I’ll have to push buttons! I’m a delicate hand model, and pressing buttons will hurt my delicate constitution!” Well suck it up pansy auto-fire will trip you up much more than it will help you. If you’ve done everything right, you’ll reach the exit beacon one jump before the rebels do. Finally, don’t waste a jump going to a store unless you have at least ~75 scrap, or a lot of shit to sell. Usually I consider twenty enough to guarantee I’ll have a chance to refuel before running out. You’ll also want to stock up on fuel whenever you can. That may mean having to jump to the next sector. If you’re down to three fuel, or your hull is red, screw exploration – get to a store. Giving your crew a chance to level up can give you an extra edge as well.ĭon’t be an idiot and blindly follow this tip, though. So unless you have some fetish about being blown up, you’re going to need better shields and engines to dodge them, and more weapons to break through their shields. But I can guarantee you that every time you jump to a new sector, ships will have stronger weapons, more shields, and more assholes ready to board you. You may be deluded enough to think that you can make it to Sector 8 with your shitty little Kestrel and its single burst laser. And each jump you make is a chance to destroy a ship for scrap, or rescue a new crew member from slavers, or get some new quest. Each sector will be incrementally more difficult than the last. “Oh noes!” you might say, “The rebel fleet is coming for me! I’d better get as far away as fast as I can!” This is actually the easiest way to ensure death by Sector 3 or 4. The biggest mistake that new players make is being a total pussy. #1 Spend as long in each sector as possible Being a master of all things strategy, I’ve compiled a few tips to help you make it through the game without your ship ending up blasted into spacedust. It was one of the first games to prove that people love paying for things with no guarantee of it ever existing, as evidenced by its massively successful Kickstarter campaign.įTL is a deceptively simple game that may seem easy at first, but quickly overwhelms new players as they get a few sectors in. FTL: Faster Than Light (by Subset Games) is more than just a wildly addictive indie title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |